Principal designer with two decades turning complex systems into simple products.

I work where interaction design meets systems architecture. No matter the context, industry, or platform, the best design decision is almost always structural, made before a single screen is drawn. I've helped a climate tech startup grow its customer base 300%, scaled a design system across 22 media brands, and translated a high-touch coaching business into a digital product generating 3x the margin of its in-person counterpart. I lead small, senior teams, I write the documentation no one else wants to write, and I ship.

I love to dance the physical and digital worlds through creating a 3D printed menswear with GothamSmith LTD or managing community space out of a vacant bodega for Specials on C.

I am always building, breaking, and tweaking new systems, experiences, and interfaces.

Image of Peter
Image of Peter

I believe that no matter the team or industry, the best work comes from curious research, constant iteration, and open communication.

Design Instruction

NYU Tandon School of Engineering

Instructor for the ‘Site Specific User Experience Design' course, leading the students in the development of novel experiences built in physical space.

Huge UX School

Program director responsible for design instruction, project critique, mentorship, and hiring decisions for the 12-week hybrid educational internship program.

General Assembly

Instructed three sessions of the 12-week 'Introduction to User Experience Design' course. Developed custom workshops on topics including sketching, storytelling, and design critique.